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Ghost in the machine?

So, I loaded a model I have been working on into Unity and moved the game camera over to take a look at it and… it did not look the same as it had in Blender. O.o I… think I might have accidentally given it a transparency layer. o.O

Yeah… that is not how that was supposed to look, but… I like it. I am thinking I will use this as some kind of artwork on the finished level if I can. We’ll see. For now, it is back to Blender to look over the thing there and probably strip all of the textures off so I can start again from scratch and fix this weird ghosting thing happening here.

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