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Subway level progress report

I have the subway level map made. Still need to widen the rampway a bit, I decided that if it is seen in first person mode the map is too tight there, but elsewhere the model seems to be working nice. I have it to where as of the last time I checked it in […]

Signs research

I have been looking around the internet at various signs that would possibly be used on a space station. I browsed through everything I could think to look up, from signs found on the International Space Station to movie props to signs used in science labs and industrial areas to designate everything from what kind […]

Made a model ledger for the game level I am building

I have the basic shape of the subway finished and a good number of the larger parts that will go into it made. I am now at a stage where I need to make sure that I have enough organization to my files that I do not lose anything between what I am building in […]

Ghost in the machine?

So, I loaded a model I have been working on into Unity and moved the game camera over to take a look at it and… it did not look the same as it had in Blender. O.o I… think I might have accidentally given it a transparency layer. o.O

Yeah… that is not how […]

Subway area blocked out

I have blocked out the subway area on the game model I have been working on for the Beyond Human level design challenge over at ArtStation.

The first image shows the area in Blender, rendered using the Blender Render engine, the second image shows the same scene in Unity. It is all very bland and […]

Finalized the entry area for game level

I spent last night and today doing some catch up work on the game and sorting out the finalized look and feel of the entry area. This lead me to creating a cutaway image to help me visualize just how this section would work on the station. This also lead to a lot of research […]

3D Game Level Design Challenge Updates

I have placed my other projects all on the back burner for the moment while I dive into a challenge to design humanity’s future.

The challenge, hosted by ArtStation, is to design a game environment that depicts the theme of “Beyond Human”; defined in the rules as the next step for humanity – either as […]

Entry Area for the Research Hospital Model

I got a start on the doors of the research hospital today. This is based on older styles such as old sanatoriums and the like, so the entry area is not particularly wheelchair friendly, but it is based on an image of an actual hospital entry from an abandoned hospital in Beelitz, Germany, that I […]

Define character in writing

I wanted so badly to get started on my character, now that I think I might have Blender working again, that I failed to actually read the first chapter of Game Character Design with Blender and Unity. I created a basic character model sheet for my average goon guard character last night, but when I […]

Rough Design for City Watch

I created a rough design for what the average city watch patrolling the streets will look like for the character I am going to be working on. This is a very rough figure, since it is going to be a very low poly character to be part of a group of enemies.

This will […]