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Entry Area for the Research Hospital Model

I got a start on the doors of the research hospital today. This is based on older styles such as old sanatoriums and the like, so the entry area is not particularly wheelchair friendly, but it is based on an image of an actual hospital entry from an abandoned hospital in Beelitz, Germany, that I […]

Define character in writing

I wanted so badly to get started on my character, now that I think I might have Blender working again, that I failed to actually read the first chapter of Game Character Design with Blender and Unity. I created a basic character model sheet for my average goon guard character last night, but when I […]

Rough Design for City Watch

I created a rough design for what the average city watch patrolling the streets will look like for the character I am going to be working on. This is a very rough figure, since it is going to be a very low poly character to be part of a group of enemies.

This will […]

Game Creation: Guard image references

I went on a quick run around the internet and found some image references for the guard I want to make.

Most of the images came from Crime & Punishment: Bristol & Gloucestershire Crime & Punishment Archive Photographs on Flicker compiled by Paul Townsend. The picture inset in the top left of the image is […]

Game Creation: The Idea

I am starting out today to relearn Blender and in my effort to do that I am going to focus on making two characters for a future video game that I will create when I have a much better computer to work on.

Day One: The Idea

I want to focus on things I like, […]