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Game Design Question: Should Game Designers Use The Base Character Creator for the Game’s Default Hero?

If you have played a game such as BioWare’s Mass Effect games, then you know the pain of trying to make a customized character that is as good looking as the default hero.

The issue is that in games like that the game designers used a character customization system that is not available to […]

Game Design Question: Are Repeated Dungeons Okay?

When Dragon Age II came along there was a lot of complaints about the re-use of dungeons in the game. This should not be confused with the use of modular dungeons, where the same base assets are used to randomly generate a new dungeon. In Dragon Age II the trouble was that many encounters, […]

Game Design Question: Should Games Have Limited Time Events?

I’ve decided that a weekly Game Design Question would be a good thing to add to the site as I get it moving again, so each week I will ask a new question about video games that can be considered and discussed from a design perspective.

This week’s GDQ is about limited time events […]

Do You Need A Discord Server?

Discord was created to serve as a VoIP alternative to older services such as Skype and TeamSpeak, which the creator of Discord had found to be difficult or resource-heavy when working on game development with his team.

You can find out more about the history of Discord at Wikipedia.

If you are a game developer […]

Answers to the Why challenge

On Friday I presented the challenge:

Weekend Design Challenge: write a brief explanation of why you want to take on the chore of creating a video game.

Today you can put your answers in the comments for this post. If you already posted them on Friday’s post, that’s okay, there are no hard rules […]

Weekend Design Challenge: 1 – Why?

I went on a trip around the Internet this afternoon, looking for weekend challenges such as the old Weekend Blend challenges that I used to participate in at the Blender Artists Community.  I wanted something similar, but for game designers. So far I have not found anything that matches what I had in mind, so […]

Broken Time

I took a stroll around the web to browse a few other game dev websites as part of my goal to have this website fully re-built by January 1, 2019. This stroll led me to the Game Career Guide website, a property of Gamasutra, and my attention was caught by a challenge they posted […]

That Dragon, Cancer

On May 17, 2017 a video was posted to the TED channel on YouTube about a video game to cope with grief. The TED guest speaker is video game designer Amy Green, who, with her husband, created a video game autobiography of the life and death of her son.

The game is not an […]

Subway level progress report

I have the subway level map made. Still need to widen the rampway a bit, I decided that if it is seen in first person mode the map is too tight there, but elsewhere the model seems to be working nice. I have it to where as of the last time I checked it in […]

Signs research

I have been looking around the internet at various signs that would possibly be used on a space station. I browsed through everything I could think to look up, from signs found on the International Space Station to movie props to signs used in science labs and industrial areas to designate everything from what kind […]

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