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This is a self-guided series of courses that will, hopefully, lead me to a career in 3D commercials and video game design. I can’t say I will be getting really big name clients, or that I will create the next mega hit video game, but I want to at least make enough to pay the bills and make this my career, so it is time to stop poking at things and start learning them.

1.1 Open Courseware Courses

I will be taking a total of four courses online using OpenCourse courses from TUFTS, MIT and USU:


Blender 3D Design
Spring 2008
by Neal Hirsig

Introduction to Game Development
Spring 2012
by Ming Chow


Game Design
Fall 2010
undergraduate / graduate
by Philip Tan & Jason Begy

Utah State University

Instructional Games
Spring 2005
by Professor Brett Shelton Ph.D.


2.1 Books

The books that I am going to be working my way through are all on Kindle through Amazon:

Beginning Blender: Open Source 3D Modeling and Animation Design
by Lance Flavell

The Ultimate Guide to Video Game Writing and Design
by Flint Dille & John Zuur Platten

Game Character Creation with Blender and Unity
by Chris Totten

Designing Modern Strategy Games (Studies in Game Design)
by George Phillies, Tom Vasel, and Jeremy Taylor


3.1 Optional Material and Courses

Since it has been a while since I did any serious C++ programming, I may or may not be accessing:

Introduction to C and C++
January 2013
by Tom Lieber, Kyle Murray, and Frank Li

And in case that is not enough to cause critical overload, if I have free time to work on educating myself, I will also be slowly making my way back through a course in fiction writing that I took a few years ago:

How To Think Sideways
Writer’s Boot Camp by Holly Lisle


And via Amazon on the Kindle I will likely reference:

The Lazy Designer series
by Brent Knowles



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