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Lighting Issues with Knuckle Gun

The knuckle gun is the first model that I have gone for a full photo-based rendering in cycles. I created my own gold tone for the inlay sections and used metal and stone textures I got from Poliigon to create the gun and the stone surface, but I am having some trouble getting the lighting […]

Newest Model is a J.Del Haxhe Knuckle Gun

I’m working on a knuckle gun as my newest model. This came about on accident when I was browsing the internet for ideas for building a weapons rack and I came across an image of a small hand-held crossbow. It was an interesting design that caught my attention, so I followed the image to the […]

Lantern Model

I’ve got started with Patreon at long last by uploading this lantern as a test at the $5 support tier.

I would normally ask more for a model like this, but since I am still learning how to use Patreon, and how to share model files, I have released it at the $5 support […]

Strongbox Model

I made a new model last night and today after seeing that the theme for the weekend challenge at Blender Artists was “thief”. I’ve always had a bit of a soft spot in my heart for the thief character type, something I attribute to Han Solo and Robin Hood.

I decided to make a treasure […]

Old Building Redesign

A while back I made a base for a research hospital. It turned out okay, but I never actually went much beyond just the base building shape and a brick skin on a building with no doors or windows or- anything.

The current model as it sets in my files is the barest of bones […]

Designing An Airlock Door for Mars Station One

I’ve decided that I want to create an airlock door in Blender, part of a mission to create my own little Mars Station. I started out with looking at designing an entire space station, but then sanity kicked in and I decided to start smallish. I got to looking at the model I had tossed […]

Playing with textures in Blender

I have got my UVs all done on LaVellen Engineering and have been toying a little with textures to see what I want to use on the shops. The model is nowhere near finished, even the modeling is not finished yet. At 15,282 I feel there are far to many tris on this model, most […]

3D Model LaVellen Engineering

I’ve been working for a little while on a new model that I have dubbed LaVellen Engineering. this is to be an old building that has been added onto over the decades to create an old shop with more modernized additions. The finished building is planned to have a sort of grunge steampunk feel to […]

Learning how to use Cycles and Nodes in Blender

I’ve determined I need to learn how to use the Cycles and Nodes in Blender. To do this I am working on a spaceship corridor following the Blender Guru tutorial. After a few days of watching videos, poking about in the Nodes, and fussing with how Cycles renders things, I have created my first full […]

How to Successfully Scaling Multiple Objects Together in Blender 2.74

In working to fix my steampunk gun I tried to resize the gun. Unfortunately when I went to scale it up I encountered a serious issue. Each individual part of the gun scaled independently of one another and created sort of a exploded schematic effect if scaled down (a total mess if scaled up).

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