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Playing with textures in Blender

I have got my UVs all done on LaVellen Engineering and have been toying a little with textures to see what I want to use on the shops. The model is nowhere near finished, even the modeling is not finished yet. At 15,282 I feel there are far to many tris on this model, most […]

3D Model LaVellen Engineering

I’ve been working for a little while on a new model that I have dubbed LaVellen Engineering. this is to be an old building that has been added onto over the decades to create an old shop with more modernized additions. The finished building is planned to have a sort of grunge steampunk feel to […]

Preparing for NaNoWriMo 2016

I’ve set myself a goal for this year to not only participate in NaNoWriMo, but to actually create something that will be taken beyond NaNo and revised into a publishable novel. Over the next month I will working my way through a writing class and crafting my NaNo story, at the end of each day […]

NaNoWriMo 2016

After many years of life refusing to give me time to write I am going to dive into a mission of creating 50,000 words during the month of November. Yes, I am participating in NANoWriMo once again. I’m going to be racing along through the month with others from Team HWC.

I’ll be working […]

3D Steampunk Revolver

Yesterday I began working on a project in Blender. I had no real plans to make anything, I was just going to fiddle around some to familiarize myself with some tools in the program. My simple creation grew rather quickly into a complicated project and it was not long before I found myself staring at […]

Game Creation: Guard image references

I went on a quick run around the internet and found some image references for the guard I want to make.

Most of the images came from Crime & Punishment: Bristol & Gloucestershire Crime & Punishment Archive Photographs on Flicker compiled by Paul Townsend. The picture inset in the top left of the image is […]

Game Creation: The Idea

I am starting out today to relearn Blender and in my effort to do that I am going to focus on making two characters for a future video game that I will create when I have a much better computer to work on.

Day One: The Idea

I want to focus on things I like, […]

Steampunk Spammers?

In getting my work back up and going I spent a little time today sorting out my spam filter and discovered something amazing. Spammers are now using steampunk power to try to sneak their spam past filters.

Take a look at this start from a comment trying to sneak past with keywords about some brand […]

Oh no, it’s happening again. Revisions.

If you look at this URL on the Wayback Machine, you will see the first entry dating all the way back to December 4, 2000. My site was only around six months old at the time that snapshot was taken, and I was still very used to creating websites one line of code at a […]