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How to Successfully Scaling Multiple Objects Together in Blender 2.74

In working to fix my steampunk gun I tried to resize the gun. Unfortunately when I went to scale it up I encountered a serious issue. Each individual part of the gun scaled independently of one another and created sort of a exploded schematic effect if scaled down (a total mess if scaled up).

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How to Fix Render Text Blur in Blender 2.74

I have had this serious problem in Blender for the last couple of days. I made a steampunk style handgun and then set out to apply a texture map to it to make it look good. The trouble was, no matter what I did it looked terrible when I asked Blender to create a rendering […]

Define character in writing

I wanted so badly to get started on my character, now that I think I might have Blender working again, that I failed to actually read the first chapter of Game Character Design with Blender and Unity. I created a basic character model sheet for my average goon guard character last night, but when I […]

Rough Design for City Watch

I created a rough design for what the average city watch patrolling the streets will look like for the character I am going to be working on. This is a very rough figure, since it is going to be a very low poly character to be part of a group of enemies.

This will […]

Game Creation: Guard image references

I went on a quick run around the internet and found some image references for the guard I want to make.

Most of the images came from Crime & Punishment: Bristol & Gloucestershire Crime & Punishment Archive Photographs on Flicker compiled by Paul Townsend. The picture inset in the top left of the image is […]

Game Creation: The Idea

I am starting out today to relearn Blender and in my effort to do that I am going to focus on making two characters for a future video game that I will create when I have a much better computer to work on.

Day One: The Idea

I want to focus on things I like, […]

Final Fantasy XIV: Hotkey to summon mounts and minions

After finally getting my drake from the Amalj’aa, the first thing I did was create a hotkey for it. I use a PS3 to play the game, so your setup may be different, but here is what I did.

START > System > User Macros

Select an empty Macro space and create a new macro. […]

Always look at your 3D model from all sides

I restarted the head for my character once again and was rather pleased with the results I was getting this time.. until I looked at a quad view and saw my character from the top down.

Something has GOT to be done about that nose! And the lack of a brow, but the brow […]

Spiral Stone Staircase – part 3 – UV Unwrapping the step

In part two I left off with a 16 step spiral staircase that was a rather dull gray of basic modeling in Blender. It is nice enough, but nothing to get overly excited about unless you are really into playing with arrays. In this part I am going to bring that step to life using […]

Spiral Stone Staircase – part 1

One of the first unexpected stumbling blocks I came across in making my castle, and what lead me to return to Phantascene to provide information to others as I work through my efforts, was an issue with how to make a spiral staircase for a tower.

Stairs have their own list of issues when it […]