I spent a few days stressing over what to say about the past few weeks, past month and a half, hell, the past four an a half years, but every time I started to explain why my life is such a mess I kept thinking – no one wants to hear all of that. So, after much writing and re-writing and thinking it over I did not even look at the post again, I just posted it as a private post: An Ant Has No Argument With A Boot. If anyone really wants to know what the story is then feel free to inquire, for now I have ranted in silence.
Long story short: Stress has been slowly building up on me since late 2008. Each time I thought things were under control something else happened. Life fell out the bottom once again in some nasty way. This time last year I thought I was at a point I could move forward, get out of the nasty cycle I had been dropped into and go back to writing. I was, of course, wrong. A series of small events began to hit, like the fore-shocks to a major earthquake, then about a month ago the big one hit and life went back to looking better from a tiny hiding hole.
Looking back I can see the points where things went bad each time over the past few years. I can also see the points I thought I had everything under control. Those who know me best can likely name most if not all of both of those points off as easily as I could.
I already vented about a lot of it in my silent post, I will not go into it here. Here, I am simply going to scream really loud and start over. Sometimes, that is the only thing a person can do.
I made some revisions to the research hospital. I decided that the structure was not quite as big as i wanted it to be, so I altered the main building. This is with the same old rough draft texture maps, so please ignore how it looks stretched out on the bricks.
I decided that I prefer this shape, but have not yet decided if I want to add in more of the recesses along the front and back in the expanded area. I think I will just go with long rows of windows where the patient rooms are at along the stretched sides.
Last night I decided to make an asset for the game I have in mind as my first actual fully seen through video game. Here is a small teaser of the piece in production.
This shot includes environmental lighting so that you can see the green chipped enamel surface of the old ceiling fixture. This is far from done, I need to make two versions, one with that damaged look and add in damaged cover and broken bulbs, then another one that has a new appearance.
100 Verts (yes, exactly 100)
This is the rough draft of a building I started working on last night. I have used basic rough texture sheets for showing the eventual look is to be a red brick building. My plan is for it to have a late 1800’s early 1900’s feel to it with red bricks and cement trim. The building is intended to be usable in stealth games, so the ledges are designed to allow for ease of a character climbing from window to window. What windows? The ones that are not yet on the model at this stage.
It is to be some sort of research facility in an old 5 story turn of the century sanitarium and will eventually sport a steampunk aesthetic design. I will probably add a basement and maybe even a secret sub-basement where the really bad experiments were hidden away.
The model currently has 843 vertices with 839 faces.
Check out the Assassin’s Creed Unity first look event this Friday on Twitch!
Pre-show: 9am – Noon (PST)
Main Event: Noon – 6pm (PST)
Also: unlock exclusive in-game content just for signing in; including two exclusive weapons (the French Rapier and a Parade Pistol) and The American Prisoner Mission that lets you liberate philosopher Thomas Paine and recover his manuscripts.
Assassin’s Creed Unity is set for release on November 11th in the US, November 13th in Europe. The latest of Ubisoft’s flagship series is set in Paris during the 1789 French Revolution. Player’s take on the role of Arno in this installment, a young man set on his course by the loss of those he loves.
Those who love the soundtrack of the game will be excited to know that Ubisoft has released the soundtrack, a Baroque-classical score that composer Sarah Schachner made for the game, digitally through Ubisoft Music and will also release the soundtrack on limited edition vinyl.
An accomplished multi-instrumentalist (violin, cello, guitar, mandolin, voice), Schachner creates a classical soundscape infused with analog pulses for Assassin’s Creed Unity. “The French revolution was an interesting time musically because it was at the beginning of the classical period but there was still some crossover from the baroque era,” explains Schachner. “The missions at Versailles, for instance, reflect more of the overly flourished baroque sound that the aristocracy was reluctant to let go of.”
“The combat music in Unity needed to strike a balance between the methodical and calculated chamber sound of the era while also encompassing the passion and struggle that was at the center of the revolution,” continues Schachner. “As always with the franchise, the player is periodically reminded of the sci-fi modern Abstergo element with low gritty analog synth pulses weaving in and out of the classical soundscape.”
Find out more about Assassin’s Creed Unity at www.assassinscreed.com
Buy the soundtracks, Vol 1 & Vol 2, at Amazon.com
Schachner worked on musical scores for Call of Duty: Modern Warfare 3, Far Cry 3, Now You See Me, Iron Man 3 and Assassin’s Creed IV Black Flag, which was nominated for a 2014 BAFTA Award for Best Original Music.
Look for more to come from Schachner in upcoming projects that include the Lionsgate horror thriller Lazarus produced by Jason Blum (Paranormal Activity, Insidious, Purge) and starring Olivia Wilde, Mark Duplass, Donald Glover, Evan Peters and Sarah Bolger. Lazarus premieres in US theaters January 2015.
The latest in the popular series from Ubisoft, Far Cry 4 will take players to the thick forests and high snowy mountains of Kyrat. This is a remote region located high in the Himalayas that has been devastated by war and is still caught in a struggle between opposing powers.
Taking on the role of Ajay, players will discover the secrets of Kyrat and make decisions that will affect the ongoing conflict as Ajay returns to Kyrat to fulfill his mother’s last wishes.
Ubisoft promises that Far Cry 4 offers players “the most expansive and immersive Far Cry ever as they enter an entirely new, massive open-world”.
Developed by Ubisoft Montreal in collaboration with other Ubisoft studios, Far Cry 4 will be available worldwide on November 18 for PlayStation®4 and PlayStation®3 computer entertainment system, Xbox One, Xbox 360 games and entertainment system from Microsoft and Windows PC.
One of the first things you hear in the below video is this line, possibly enough to enough to spark interest in the story all on its own: “Now, to whom am I speaking? The son who has returned to scatter his mother’s ashes? Or the lunatic, who has murdered his way to the top of my mountain?”
Find more at farcrygame.com and facebook.com/farcry
Check out the going’s on over at the Unity Asset Store where they are celebrating their fourth year and the expectation of having 1 million users by the end of the year. The sales are too good to miss. (Trust me, I got distracted and missed a great daily deal I wanted! This Steampunk Industries had been marked down to $15 yesterday and I got distracted and missed out on it.)
Vivian James is a character created by the 4chan boards /v/ and /pol/ as a representation of ‘an average-looking teenage girl’ character to submit to The Fine Young Capitalists. According to the #GamerGate.me wiki “Vivian James has since become the de facto mascot of the GamerGate consumer revolt, and has had numerous pieces of fanart and fan fiction written about her.”
So, who is Vivian James?
The wiki at #GamerGate.me identifies how she is typically represented:
Vivian James’ visual design represents 4chan’s /v/ board, and contains some references to the board’s inside jokes. Vivian is typically depicted as wearing a striped green and purple hoodie with a black t-shirt underneath, blue jeans, and white sneakers. She also wears a headband featuring a clover pin, a reference to 4chan‘s logo. She has long auburn or red hair, green eyes, and freckles, with her eyes often depicted as having bags underneath them due to her inconsistent sleep schedule. Her skin is a pale white due to the large amount of time she spends indoors, and she is typically depicted as being slightly overweight due to a poor diet and lack of exercise.
One of the inside jokes referred to in the wiki’s description of Vivian James may have been explained in a post by independent journalist Steven Melendez on Fast Code Design. In short: if the purple and green shirt the character wears is an inside joke, it might just represent a rape joke to many of the 4chan board’s members.
Are the colors intended to be an inside joke about rape by the creators of the character? Only those who voted for that color pallet know the answer to that, but I will say it would serve as a good lesson in researching the colors used in advertising and that perhaps the people behind the image should rethink the image they wish to convey.
As a woman gamer I can say that I take offense to more than a few things about the character. Women gamers are not stereotyped by teenage girls. According to 2010 statistics by the Entertainment Software Rating Board ESRB 40% of gamers in 2010 were women, and the average age of gamers was 34 years old. That was as of 2010 information, which is now nearly 5 years outdated, so lets look at the 2014 Sales, Demographic and Usage Data from the Entertainment Software Association (ESA).
“The average game player is 31years old”
“GENDER of Game Players 52% male 48% female”
“Women age 18 or older represent a significantly greater portion of the game-playing population (36%) than boys age 18 or younger (17%)”
“The number of female gamers age 50 and older increased by 32% from 2012 to 2013″
“Adult gamers have been playing for an average of 16 years, with adult men averaging 18 years and adult women averaging 13 years”
So, if Vivian James was redesigned she would likely be a jeans and t-shirt wearing woman in her mid to late-30’s who has been playing games for 13 years, so is likely well settled into the lifestyle. According to the 2010 poll, gamers spent an average of 8 hours a week playing video games so she would be unlikely to have either poor health or a tired look. Plus, games are not cheap, so she would have a job, which means she has a professional look to her grooming and posture.
Oh, and according to BabyCenter.com the top ten most popular names for baby girls in 1980 were: Jennifer, Amanda, Jessica, Melissa, Sarah, Heather, Nicole, Amy, Elizabeth and Michelle, so she likely would not be named Vivian. Also according to BabyCenter.com, Vivian was a fairly uncommon and unpopular name for girls until around 2008, which would make Vivian James roughly 6 years old in terms of name popularity and the likelihood of her name representing a large range of gaming girls and women.
And the red hair? Probably not, unless it is out of a can, since only 1 to 2% of people have naturally occurring red hair according to LiveScience.com.
So, who is Vivian James? As best I can tell Vivian James is a creation of 4chan that would be best viewed as how not to have your group represented to the general public, particularly if your goal is to support women gamers.
Claire Redfield works for TerraSave, a non-governmental anti-bioterrorism organization established to provide aid during bio-terrorism and medical-related incidents. During a party to welcome Moria Burton, daughter of Barry Burton, to the organization unknown armed forces storm the offices. Knocked unconscious during the attack, Clair and Moria awaken on an island in an abandoned detention facility where they must work as a team to discover who took them there and why.
Players will not face the traditional slow moving zombie in Resident Evil Revelations 2, instead they are up against the ‘Afflicted’, a fast moving opponent able to use basic weapons. Players will also need to utilize the skills of both Claire and Moria to survive using either single player mode with an AI partner, or in offline co-op play.
Set for a North American release of February 17, 2015, Resident Evil Revelations 2 is to be released in weekly installments for the Xbox One, Xbox 360, PS4, PS3 and PC. The game will provide players with hours of gameplay each week, or, if players prefer, they can purchase the entire game on disk after the final weekly episode has been released.
Pricing is planned to be $5.99 per episode or $24.99 for the entire season. A full game dis=k is to b released following the final weekly episode’s release, with a planned price of $39.99 for the retail disk.