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Days Gone Ending – Major Spoilers for post-game content

I finished Days Gone this morning and was really happy with the game and how it wrapped things up,it is most definately a game that I will play again, one that I would love to be able to stream when I can.

If you are not yet finished with the main story of Days Gone, stop reading here. This article has some speculation, a sort of Deacon’s POV rough draft story about what happened in the post game things, and a few major spoilers for the ending and post-game content.

If you have finished the main story, or have already been spoiled about the end of the game, then you should think carefully about reading on, since you might not have encountered this bit yet. It happens after the end credits have rolled or the game and after some loose story threads have been tied off. I assume that this was the last loose thread of the main story.

So… as for the situation I am going to be discussing – leave now if you don’t want spoiled. Bookmark this page and come back when you have finished the story if you really seriously want to read my rambles.

Still here? Okay, so… After I finished the main story I was a content drifter. Things seemed to have gone as well as they could go, a few really bad moments where I had thought poor Deacon might end up collapsed in the mud crying, but.. Deacon and I made it through it all and made it back to the Lost Lake encampment and life seemed to be ready to settle in for a bit.

Excuse me as my writer side takes over a bit here and I slip from this dispassionate recounting to a more personalized perspective and write kind’a from Deacon’s view for the rest of this:

It was over and I was expecting nothing more than a long period of drifting around the two opened areas of Oregon in an effort to fight freakers, clear out hoards, and get on better terms with the three encampments I was not yet to full standing with. I hadn’t been around Diamond Lake enough to really give them a chance to get to know me, Copeland’s place gives me a feeling that he’ll be the next crazed militia leader with all of his talk about conspiracy and the black choppers this, government that batshit crazy talk. I agree with a lot of what he says, just not what he thinks he is saying. The guy’s a few notches shy of hitting the bullseye on the stuff he tosses out on radio free oregon. As for Tucker… hell, that old lady scares me. Every time I walk into the hot springs encampment I expect guards to surround me and set me to forced labor like the damn prison camp it’s ran like. I think her heart is in the right place, but Tucker really needs to loosen up before her workers remember how to build a union and stage a hostile strike in her camp. So far the fear of the freakers and Rippers out in the shit is all that’s keept them doing what they’re told. Boozer and I have dealt with the Rippers and I’m getting busy with the hoards to thin out the freakers, so… it might only be a matter of time before the Hot Springs becomes a serious situation.

I can’t worry about that, however, because I have one more bit of business to tend to. I got back my Mongrel ring, but I want the rest of my rings back. And I know where to start looking, so I set off back down south to Crater Lake. I’d forgot how long a walk it was to the top. Last time I had been there I had been fighting for every step I claimed and got pushed back several steps more than a few times. This time I had no men with guns and grenades to distract me from just how long that walk was. (I jogged and even ran a lot, that walk is too long to walk the whole thing.)

I found several of my rings in a box in the tent where Sarah had said to look for them, they weren’t all there, but my wedding band was. Damn was I happy to slip that back on my finger and it reminded me that it was past time to get back to Lost Lake. The camps at the Crater and Diamond Lake were in good hands, I had to help find a way to keep the north and south parts of Oregon connected.

Thoughts of a trade route were interrupted around the summet by a hoard of freakers. I’d seen them on my way south, but thought they were just there because someone was firing a gun. Poor bastard, they were all over him before I could even see the guy, leaving me no choice but to gun my bike and get over the pass before they looked to me for their next course.

They were still there when I headed back north, however, and I realized that if they were settling in, then there would be no way a trade route would work. No one could safely get over the pass until I had them cleared out. It only got worse when I realized two more hoards had settled in outside the north entrance of the tunnel. Three damn hoards on the pass. I would have to clear them all out. I needed gear for that, so headed to the Lake encampment.

I stayed a few days, relieved to have what felt like the worst behind me and delighting in the simple joy of trying to teach Jack how to play fetch while Sarah and Boozer laughed at my efforts. Lost both the squaky bones in the grass, but that might be a good thing given how badly that pup has already chewed them. I need to find him more toys, tougher ones.

The last of my concerns seemed to have been aleviated when I was headed to see Rikki and overheard trouble at the main gate. One of the men on gard was hollaring about a Ripper at the gate, and I ran to see what was going on. Good thing too, because it was Lisa. She was holding a knife and insisting she wasn’t a Ripper while facing down a man with an assault rifle, I sent him back to his guarding and turned my attention to Lisa. She looked… older. I knew it hadn’t been that long since I had last seen her, but I swear that girl did a lot of growing up out in the shit. I also think I have help dealing with the hoards given the amount of bounties she showed me that she was wanting to trade. I took her in to introduce her to ____, Boozer, and Sarah, but Lisa insists she’s not living in some damn camp. It feels like I have heard that somewhere before… damn girl reminds me too much of myself. Feel like she’s now my kid sister in the same way Boozer is my big brother. Gotta watch out for her – and myself if I ever let her know I am watching over her. I think she knows how to use that knife. I may have saved that guard’s life.

Listening to Lisa talk with Sarah, them and Boozer playing with Jack… it all made me realize that I had to focus on the Lake before I could worry about the rest of the world. We’d all survived in the shit for two years, hell, by my reckoning it has been 899 days since I put Sarah on that chopper, the other encampments could hold their own for a bit longer. I needed to deal with the hoards around Lost Lake first. Make that area safer.

I would need to clear the freaks from around the Lake’s farm up the hill and out of Sherman’s Camp to make it easier to get supplies between the camp and the farm. That made Sherman’s Camp my first goal, I needed to get the freaks out of there.

Boozer knew I was up to something when he came in and found me leaned over the aerial map on the table, but he kept quiet and distracted Sarah and Lisa outside so I could plan in peace. I knew there were three groups in there from when I had gone in to save that kid from cannibles a few days back, still can’t believe them bastards hauled him to the middle of three groups of freakers. I knew the area well enough now though after looking for him, so I decided I could set my bike up at the lower edge of the loop, giving me a direct line to the broken bridge. I could set some traps, toss a couple of Napalm into the hoard, then haul ass to my bike and hit the nitro to make the jump over the bridge and get outta there before the hoard caught up with me. It looked simple enough on the map… I just needed to scout the area and see how it looked with what the map didn’t show, like jack-knifed semis or school busses that might block the path.

I needed supplies for the run, so decided that the best place to look for those would be the old NERO outpost at the sawmill just south of the lake. I headed out there and scavenged some supplies up, including four remote detonated mines that had not been triggered when I had cleared out the hoard. I had expected those to have been lost to scavengers over the several days since I had set them. Very nice surprise to get them back.

Not so nice of a surprise was the sounds in the barn. Freakers had moved in again, or been hiding away when I cleared out the hoard. I estimated between seven and ten freaks, so climbed up on top of the barn to get a better look. Seemed to just be seven of them in there, six after I sniped one though the boards with my sidearm. I took off and headed across the walkway to the silo as the remaining freaks woke and yelled, but I didn’t see them heading out of the barn.

Then my radio scared the hell out of me so bad I damn near dropped my gun. Seems like fucking O’Brian had been channel surfing the radio looking for me since the crater incident. Wanted me to meet him at the old Pioneer Cemetary.

To say I was not happy at the request would be a kind way of saying I wanted to tell him to go fuck himself for having left us at the crater that day, but… I agreed to meet him. The freakers would have to wait, I hopped to the shed roof beside me and down to my bike.

I… was not expecting what O’Brian had to say, what he had to show me. I had to hold back on an impulse to put a bullet in his head, not sure if it was conscious choice or shock that stayed my hand, but whatever it was, O’Brian said his peace and hopped back on the chopper. Not sure I ever want to see one of those again… Think Copeland saw it, or maybe heard it, or just has damndable timing, because he was on the radio not long after talking his crazy shit again, only… this time… it didn’t sound quite so crazy, and I was scared that Copeland didn’t know just how right he was or how bad things might get.

I needed to get to work, clear out the hoards, set up trade routes, secure the camps as best I can, because… I know what’s out there, what’s headed our way, and we’re not ready for it. We will be, I hope, but we’re not ready yet.

_______________________

I apologize for the messyness of that, you get to see there what my rough drafts look like when I write. And a rare vision of me writing in my much hated first person POV! This just felt like it would be best from Deacon’s POV rather than mine. Hope it was not too terrible to read through and made sense.

Back when I had seen O’Brian after the first scene I had looked curiously at his wearing a black face shield, suspected he might be hiding something, even thought at one time I’d like to get a look behind that shield and see how much of a freak some of them NERO people were, but I still had not been expecting to… well… discover that they were freaks! By the time they did that reveal I had forgot my own speculations on that possibility, so that made for a very nice setup then reveal. This game was filled with those, however, the most memorable being the setups for the hemlock poison. I had seen that coming the moment she asked for the plant, and was quite satisfied with how the whole thing played out. The people behind the story for Days Gone have my full respect for how the movie within the game played out. I want to pull all the cutscenes into a feature length film I can just watch at my leisure when I need something to distract me but don’t want to play video games.

I’ll wrap this up now, just, so glad I got Days Gone, the game’s been one of the most enjoyable gaming experiences I have had in years and I look forward to more adventures with Deacon St. John in the Days Gone setting.

Someone in Days Gone is going to get left for the Freakers

I resumed my game today and walked back to where my bike had been left after I got some parts and gas at the mechanic and… some asshole is going to be dragged out into the wilds and left tied up for the freakers to rip apart if I catch whoever the hell it was that thought this was a good idea.

I am going to let it slide this time. I’ll pretend that it was just lots of rains made the ground extra muddy and my bike sank on its own. My older brother’s Goldwing once fell over because the heat had caused the kickstand to sink into the asphalt of a parking lot after all, so… but I swear, if I catch the bastard, or bastards, who thought this was a good idea – they’re going to regret messing with my ride.

Of all the glitches I have seen happen in the game; enemies not falling outta trees for days at a time, dead bodies in campsites for days after an attack, birds entangled in buildings, and we’re not even going to talk about the weird things Deacon’s left arm does when he puts his binoculars away (I tried to take a screenshot of the binoculars, it was bad!)… but, I saw this glitch and just had to laugh and have some fun with it. It’s the kind of stupid military prank that I could see disgruntled millitia members pulling while Deacon was sleeping.

How about you? Seen any glitches in the game that were just too amusing or awesome not to enjoy?

Has Days Gone come to an end?

I finished the main story of Days Gone in the very early morning hours of this morning after having stayed awake all night playing the game to avoid the serious levels of stress that I have been feeling lately and I have to say that I am not at all dissapointed by this game.

The game was not quite your usual run-n-gun zombie shooter type of a video game.Don’t get me wrong, there is plenty of run-n-gun happening, especially if like me you are unfortunate enough to be trying to outrun a hoard on your bike when you hit a stray tree and crash your ride. There is serious levels of running, downing a makeshift energy drink, then running some more all while shooting what you can when you can and, if you have to, swinging your supped up Loiusville Slugger at as many heads as you can until your staminia will let you run some more. It’s not easy to outrun a hoard that is intent on making you their afternoon snack, but I have managed it more than a few times for various “oh shit, RUN!” situations.

The story is over, for now, but I am hoping that I can pre-order Days Gone 2 when it is made. I know, I know, no proof yet that there will be a second game, but man do I hope there is. This game was exactly what I’ve thought for years that video games should be- an interactive action adventure movie.

Back in the day (yeah, I’m old) the Resident Evil game caught my attention with an introduction that was video footage. Other games merged movies and games to various levels of success, but they all seemed to run into various issues. Mostly it was the technology was not advanced enough to blend video footage with gameplay. Hard to take a 32-bit character and make them look realistic enough to blend film footage with player controlled gameplay.

With todays advances in the computer field and home entertainment hitting its stride, however, I can see a future where we are sitting watching a movie and can pick up the controller and make our own decisions on what the hero will be doing. There would, of course, still be a directorial control on the overall story, but imagine if you would the possibilities.

We had novels in the 1980’s that were Choose Your Own Adventure books, paperback novels that had a brief scene that ended in several choices. You picked a choice on what to do, then turned to the page indicated to continue on your adventure. I recall some adventures ending in a rather gruesome death, and keeping track of where I had come from with a finger while I “peeked through each door before me before deciding which to open”. I was adicted to choose your own adventure novels when I was in my teens.

AsI got older I got more into video games and found games like Final Fantasy and the open exploration gave me a freedom that other games like Centipede and Asteroids just … lacked. I wanted to have what I did matter in my games. I wanted to experience the story, not just play a mindless shooter.

Advance the years a bit more (not too far, I’m not that old… well, I am, but – just take it easy on the exact number of years we’re talking, okay?), advance the time a bit and we started getting games like Dragon Age. I can not easily express how much I fell in love with Dragon Age when I first played it. The ability not only to shape the game’s outcome but to shape how the other characters reacted to my character. It was, and still is, an amazing experience for me.

I can see a future where games are loosly guided movies that can be played out to one of several endings. Games like Dishonored have already brought us to that level of entertainment, and as I said Dragon Age and Mass Effect have given us not just multiple endings, but actual real world changes on how our companions in the game react to our decisions. 3D and advances in the power of computers used for home gaming has given us films like Final Fantasy’s Kings Glave, and some breathtaking cutscenes, but we are advancing more and more toward a level of realism in games that will one day, (and I hope I live to enjoy it), games that look like a live action movie or TV show, but where the player can control the story.

Imagine tuning in to your favorite series one day and taking control of your favorite characer for a few hours. I’m not talking about something like the 2009 movie Gamer, where game players controlled real people. No, I am talking realistic 3D characters in a game, but one with an underlaying story to it that we can opt to simply sit back and enjoy watching for a couple of hours, or we can take control of characters to try our own hand at the fight scenes and driving around.

Days Gone did a wonderful job in blending a movie with a video game, and I am only sad that I had not been able to pre-order this wonderful game like I had planned back when I had first heard about it.

My hope for Days Gone is that we get a worthy sequel or a continuing experience in the game world. Games such as Final Fantasy XIV have shown that it is possible to just keep adding new areas and expanding on a base game with releases of content and a new area added every year or so. To be able to play through Days Gone and open up an option to drive out to Nevada and see what’s going on in Reno, then head back to Oregon… and what about California? There was a lot of talk about that area in the game. Portland had something serious happen to it, serious enough rumors were the place had been nuked, but the characters in Days Gone note that they would have seen the cloud if that had happened. Something happened, and I would love to go see what.

Hell, I would love to just keep drifting around enjoying the game. I’ve intentionally left a few remote maurauder groups just so I don’t wipe them out and stop having random encounters with the groups.

This has gone on longer than I had planned it to, so I will wrap it up with just saying that no, Days Gone has not come to an end. I have watched the movie embedded within the game, but I am hopeful that there will be much more to the movie soon and will be pre-ordering Days Gone 2 as soon as I am able to. Until then, I’ll be drifting and doing hit and run attacks on hoards as I try to make this small part of Oregon safer for the few humans left in it.

In closing, my wish list for Days Gone:

  • I want more NPC interactivity – I want my choices to have an impact on how the NPCs react toward my character.
  • I want a customizable community where I can rebuild things like I did in Fallout 4, build defenses against the hoards and raiders with real environmental control over clearing out junk and building new structures.
  • I want a crafting station where I can opt to stash junk and materials to actually have Deacon make his gear rather than just “poof he has a baseball bat with a saw blade in it.” It would also be cool to have Boozer messing around at a work station creating things rather than just “they’re in the box” pickups of things I never see him working on. Maybe I drop off items and tell Boozer what I want and come back later on to pick up the items? I know that sounds tedious to most of you, but I would kind of like the emersion option, so let player make the choice of slow build by Boozer or “instant weapon” that we have now?
  • Abilty for Decon to sit in a chair when I want, not just in cutscenes. I’d like to have had Decon sit in a chair by Boozer at a few points, but such things are not an option. Maybe it’s my childhood of playing with dolls, but I like to sit my characters in a chair when I am going afk, or have them sit down to eat when I leave the game to grab food for myself.
  • And speaking of food – I know this will be unpopular with a lot of people, but I would like the food to matter. Resource management for food and safe water and reliable electricity would make for so much more to do in the game. Allow those who despise that sort of thing to shut it off maybe, but I’d kind of like to have to stop and make sure that Decon’s had food and something to drink so his health is not impacted. Keep camps supplied to avoid them being attacked. Red Dead Redemption 2 did a good job with the “must eat and dress properly” mechanics, and The Division 2 did a good job on managing resources for checkpoints.

I know I am asking for a lot in one game, hopefully Bend Studio can find a way to let us add various elements to the base game, mods made by Bend Studio sort of thing? Just something that would allow for the base game to be reshaped a bit for survival, resource management, custom settlements, and NPC interactions.

What do you think? What did you think of Days Gone and what would you like to see in a sequal or expansions? Where do you think video games are headed in the future? Please, leave comments with your thoughts and opinions (no spoilers please) and as always, enjoy the game whatever game you’re playing.

Days Gone: Survivor Options [spoiler warning]

So, in Days Gone there are survivors that can be found hiding in cars and apparently ones that have been captured by bad guys. There are options for where you can send these survivors and after sending a few to one or the other of the two places I have unlocked as camps I decided I should look more into the options. I’m not sure I like either of these camps to be honest. The leader of one is an asshole and the leader of the other is borderline slave driver for a reason I can not make sense of yet.

So, I decided to look a bit more into things. Spoilers ahead!

It seems like there really is no difference on where the survivors are sent, it just changes how frindly the camp is and how many goodies I can buy for my bike or as weapons. One camp focuses on weapons, the other on my bike, and the third (which I have not yet found) focuses on both.

I had been concerned I might be strengthening one or the other to fight the other camp, but it looks, in the little I have poked about, like it has no long-term game effect other than the parts and weapons I can buy. I’ll keep going and sending them to whichever camp has what I need at the moment (bike upgrades for now), then I’ll see what happens later on and let you know if I discover that the game does have hidden consequences I am not yet aware of for where to send them.

Days Gone combat mechanics

I finally got the playable portion of Days Gone downloaded and I am thrilled at the game’s combat, so much so that after getting into a couple of fights I actually semi-acted out the moves as I was explaining the fight mechanics to my nephew.

I’ve come to determine that the people who have said that the game has hard mechanics are the kind who like to just tap one button and shoot the enemy, maybe aim and shoot… but if you want a really nice comprehensive fight style where you need to think about the combat and use several buttons to alternate attack types and dodge and free yourself from holds when grabbed – you’ll like this game’s fight mechanics. I am absolutely loving it, even if I am fumbling a bit as I learn the combat and commit it to muscle memory.

Oh, and as for the people who complained you can’t save – you can save, you just can’t save during a mission. I’ve had no issues with the save feature for this game, or the quicksave when I am by my bike.

So glad I bought it and can’t wait for the whole game to finish downloading.

Days Gone, is it worth buying?

I’ve decided to treat myself to a new game, and since my nephew just got Red Dead Redemption 2 for us both, I have decided that I am going to pick up another game that has had my attention for some time now. Days Gone.

The first reaction I got about the game when I told my nephew I was going to get it was a warning that I should not buy it. It has looked like a good one to me back when it came out, so I was confused on why the warning. He said he’d just heard a lot of complaints about it having bad controls and such. Well, it was on sale and I am not one to fully trust what I am told about if I would enjoy a game compared to others enjoyment of it, so I looked more into it.

The reviews at Amazon were not good. Lots of complaints about the game being too tough, not having save points, being hard to understand the fight mechanics… it sounded tough. Well, I’ve beat Jake’s campaign on No Hope in Resident Evil 6 just for the fun of the challenge, so I see no issue with hard combat mechanics – especially when part of my interest was in the fact the game was more stealth survival than combat from what I had seen.

So, I went ahead and picked it up and we’ll see how I like it.

Final Fantasy Ishgard Restoration Progress Report

On Friday Balmung became the first server to finish the Mendicant’s Court restoration phase of the Ishgard restoration project in Square Enix’s popular online game Final Fantasy XIV.

Below is a listing of the completed projects, in order of completion, as of
10:00 am, Alaska time zone (-9 GMT), November 16, 2019:
(Note: Timestamps are for the Alaska timezone -9 GMT)
(NA) = North American
(J) = Japan
(E) = European
#. World (Data Center) (Server) (time of competion)

  1. Balmung (NA) (Crystal) (11/15/2019 12:31 am)
  2. Tonberry (J) (Elemenal) (11/15/2019 12:07 pm)
  3. Shinryu (J) (Mana) (11/15/2019 5:00 pm)
  4. Hades (J) (Mana) (11/15/2019 5:10 pm)
  5. Mandragora (J) (Mana) (11/15/2019 6:00 pm)
  6. Anima (J) (Mana) (11/15/2019 7:54 pm)
  7. Cactaur (NA) (Aether) (11/15/2019 9:17 pm)
  8. Odin (E) (Light) (11/15/2019 10:48 pm)
  9. Gilgamesh (NA) (Aether) (11/15/2019 11:00 pm)
  10. Shiva (E) (Light) (11/15/2019 11:25 pm)
  11. Garuda (J) (Elemental) (11/15/2019 11:53 pm)
  12. Bahamut (J) (Gaia) (11/16/2019 12:32 am)
  13. Fenrir (J) (Gaia) (11/16/2019 12:37 am)
  14. Alexander (J) (Gaia) (11/16/2019 12:39 am)
  15. Cerberus (E) (Chaos) (11/16/2019 3:20 am)
  16. Carbuncle (J) (Elemental) (11/16/2019 3:29 am)
  17. Ragnarock (E) (Chaos) (11/16/2019 4:13 am)
  18. Mataeus (NA) (Crystal) (11/16/2019 4:44 am)
  19. Leviathan (NA) (Primal) (11/16/2019 5:06 am)
  20. Titan (J) (Mana) (11/16/2019 5:18 am)
  21. Chocobo (J) (Mana) (11/16/2019 5:33 am)
  22. Ixion (J) (Mana) (11/16/2019 5:36 am)
  23. Excalibur (NA) (Primal) (11/16/2019 7:18 am)
  24. Gungnir (J) (Elemental) (11/16/2019 7:28 am)
  25. Belias (J) (Mana) (11/16/2019 7:47 am)
  26. Ultros (NA) (Primal) (11/16/2019 8:17 am)
  27. Pandaemonium (J) (Mana) (11/16/2019 9:27 am)

41 worlds have not yet been listed as completed as of this posting.

Balmung World First in Final Fantasy XIV Ishgard Restoration

In the 1987 movie The Princess Bride there is a standoff between the hero and one of the villians, Vizzini, where the villian sits across from the hero, Westley, and tells him:

“You’ve fallen for one of the two classic blunders! The first being never get involved in a land war in Asia, but only slightly lesser known: never go in against a cicelean when DEATH is on the line!”

Last night, I paraphrased that quote as I called out:

“I’d just like to note that we did better in the challenge than Vizzini, and… Never go up against a Balmungian when HOUSING is on the line!

Housing is not stated as one of the rewards for the rebuilding of the firmanment, but there is a strong hope that drives man workers that a residential district in Ishguard might be a hidden end result of the reconstruction effort.

The stated rewards are awesome, particularly the new lean emote and the new workers outfit. And those who strive to work on the rebuilding and to earn the rewards get the added perk of gaining levels on their gatherers and crafters. So, whatever the end result of the reconstruction progress it is a wonderful addition to the game and one that I am proud to have participated in and been present for the final stage of the reconstruction of Mendicant’s Court.

As I write this the feelings of acomplishment are strong for the workers of Balmung that achieved world first on completion of the project’s first stage. Way to go, Balmung! Let’s keep this achievement up and prove to everyone that you don’t go up against a Balmungian when HOUSING is on the line.

Tips on Writing a Fantasy Adventure Story

Someone asked for suggestions for writing a fantasy adventure novel, which is part of my chosen genre; I write fantasy thrillers with high levels of drama and adventure.

Things I try to keep in mind while I am writing:

1. Magic needs to remain consistent and have a purpose. Decide what limitations your magic has and stick to those limitations, do not break your magical laws just to avoid having to think of a non-magical solution to your story problems. Also, make sure that the magic can in some way be important to solving story problems. There is no reason to have magic if it never benefits the story. Also, consider how magic will impact the adventure: If the hero can fly, then a chasm in the path is no obsticle – not unless dragons live in it and will fly up to eat anyone flying over it.

2. The story is about the adventure the character is on, not about the boring stuff that the characer has to do to get to the adventure. Leave out boring stuff like the character waking up unless they are in a wayside inn and wake to the sound of enemy troops searching the inn for them. Shorten travel times by indicating a long journey – look how far the Hobbits traveled in Tolkien’s stories, not every mile needs explained.

3. Consider religious and political things and how they might impact the adventure. Is the character needing to go onto forbidden grounds that the king or local religious group has forbidden anyone to go to? Does the characer have connections in high places that allow them to call on the king’s troops for help when needed?

4. DO NOT build your whole world before you start writing it. You can spend years building the world and never use 99% of it. Build the world as you go, then add details to it when you revise your novel. I built a wonderfully detailed port city once, mapped out the streets and many buildings I thought I would need, even started making it in Blender (3D program)… then when I started to write I discovered my city is too high above the ocean to have a port. That map is on my wall now as a reminder to write the story THEN build the world.

If you have any questions please, ask in the comments and I will do my best to help you find the answers you need. Also, please feel free to leave your own suggestions on writing fantasy adventure in the comments, I would love to hear what you think and what you enjoy to read in the fantasy adventure genre.

Getting used to Bifocals

I remember when I was a kid, my dad complained about having got a new pair of glasses that were a bifocal prescription. At the time I though I had understood the irritation that he was experiencing as he tried to get used to he new alernating focus of his glasses, but there is a level of annoyance that one just can not really undersand without having actually experienced it.

It seems simple enough- look though the upper part of the glasses when looking at something in the distance, and through the bottom part of the lense when looking at closer objects.

They sort of forget to mention that there is a band in the middle of the vision that is always blurry as your eyes track back and forth across it. It is this band, I think, that causes the issues such as headaches, balance issues, and what people define as objects ‘jumping’. I noticed right away that the new glasses were making walking more difficult, particularly in situations where I had to navigate steps or look down to step over something.

I’ve overcome that literal obsticle by just… not looking. I don’t look at the path for any longer than it takes to see where my foot is going, then I just navigate the obsticle.

The headaches are the harder thing to overcome, but according to what I have read will stop being an issue with time and adjustment to the way bifocals work.

Web MD suggests building up a tollerance by wearing the bifocals for a few hours each morning, not moving my head or eyes when reading, and looking sttraight ahead when walking. For now I am just trying to limit how much I switch between the two focal types until I am more used to how the glasses work and am glad that I can watch TV and work on the computer, things I could not do with the first pair of glasses I had got.

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