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Please note: While they are truely appreciated, any and all tips (or other funds) are non-refundable gifts that will be used to help me pay my bills, improve my stream, and work on writing novels. I say this because I simply can not afford to refund money I have used to pay a bill, so please understand that such donations are non-refundable when you make them. Thank you.

Twitch Screens

Things have been busy now that summer is here, and almost gone. Not sure where the days have gone to, but I know I have not got as much done as I had been hoping to. One thing that I have got a start on is doing a bit of work on making screens […]

ArtStation Lightbox Expo Box of Mystery Challenge

The next ArtStation challenge is finally here and I am going to be diving back into things. I have entered several ArtStation challenges over the years, unfortunately life has a way of upending my plans and preventing me from having a finished project to turn in when the challenge comes to an end.

Even […]

Blender used at Marvel and for other major brands

I came across a video tonight that does a wonderful job of reinforcing what I have said for years.

Blender is an awesome 3D suite that can do professional quality work.

This video is by a gentleman that worked behind the scenes and used Blender to make the “Sizzle” booklet for Marvel’s Avengers movie. […]

Subway level progress report

I have the subway level map made. Still need to widen the rampway a bit, I decided that if it is seen in first person mode the map is too tight there, but elsewhere the model seems to be working nice. I have it to where as of the last time I checked it in […]

Signs research

I have been looking around the internet at various signs that would possibly be used on a space station. I browsed through everything I could think to look up, from signs found on the International Space Station to movie props to signs used in science labs and industrial areas to designate everything from what kind […]

Made a model ledger for the game level I am building

I have the basic shape of the subway finished and a good number of the larger parts that will go into it made. I am now at a stage where I need to make sure that I have enough organization to my files that I do not lose anything between what I am building in […]

Ghost in the machine?

So, I loaded a model I have been working on into Unity and moved the game camera over to take a look at it and… it did not look the same as it had in Blender. O.o I… think I might have accidentally given it a transparency layer. o.O

Yeah… that is not how […]

Subway area blocked out

I have blocked out the subway area on the game model I have been working on for the Beyond Human level design challenge over at ArtStation.

The first image shows the area in Blender, rendered using the Blender Render engine, the second image shows the same scene in Unity. It is all very bland and […]

Finalized the entry area for game level

I spent last night and today doing some catch up work on the game and sorting out the finalized look and feel of the entry area. This lead me to creating a cutaway image to help me visualize just how this section would work on the station. This also lead to a lot of research […]

3D Game Level Design Challenge Updates

I have placed my other projects all on the back burner for the moment while I dive into a challenge to design humanity’s future.

The challenge, hosted by ArtStation, is to design a game environment that depicts the theme of “Beyond Human”; defined in the rules as the next step for humanity – either as […]

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